So I guarantee someone knows how to fix this as mixing and matching textures from multiple maps is what nearly every melee map maker does.
If I create a new map using (for example) Shadow Corps, and I replace the ShadowCorps1 texture with the IceWorldEx2_1 texture, when I load the map in game the Ice World texture appears to be green instead of white on the minimap. This seems to happen to me a lot, with textures appearing blue and sometimes purple on the minimap. I assume this has to do with lighting or something. Does anyone know how to fix this? Thanks!
So I guarantee someone knows how to fix this as mixing and matching textures from multiple maps is what nearly every melee map maker does.
If I create a new map using (for example) Shadow Corps, and I replace the ShadowCorps1 texture with the IceWorldEx2_1 texture, when I load the map in game the Ice World texture appears to be green instead of white on the minimap. This seems to happen to me a lot, with textures appearing blue and sometimes purple on the minimap. I assume this has to do with lighting or something. Does anyone know how to fix this? Thanks!
You tried saving and reloading or using a custom minimap image?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg