In WC3, you could select the Peon while it was constructing a structure. The Peon was "hidden" inside the structure so other units could not attack it or target it, but by clicking on a button on the structure the Peon became selected. I am trying to create a similar Build ability in the SC2 editor, but I can not get it to work.
The Buildable type ability on the structure determines how many can work on it at once while the Worker Maintained flag of the Build type ability determines if the worker is inside the structure. I would use the Ability: Effects fields to apply a Buff to the worker preventing others players from seeing it or attacking it.
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I will try it out when I am at the editor again. I thought the Worker Hidden flag hides the unit inside the structure? And the Worker Maintained makes the worker survive once the construction is completed?
Worker maintained makes the worker forced to build the structure unlike probes which can start construction and move on. Hidden does hide the unit in the structure.
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In WC3, you could select the Peon while it was constructing a structure. The Peon was "hidden" inside the structure so other units could not attack it or target it, but by clicking on a button on the structure the Peon became selected. I am trying to create a similar Build ability in the SC2 editor, but I can not get it to work.
Any advice?
Terran buildings have this. Is this for Zerg?
I have tried to mimic how it works for SCVs, but it does not seem to work when the worker is "inside" the building. This is for a new Zerg race, yes.
The Buildable type ability on the structure determines how many can work on it at once while the Worker Maintained flag of the Build type ability determines if the worker is inside the structure. I would use the Ability: Effects fields to apply a Buff to the worker preventing others players from seeing it or attacking it.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Thanks Doctor,
I will try it out when I am at the editor again. I thought the Worker Hidden flag hides the unit inside the structure? And the Worker Maintained makes the worker survive once the construction is completed?
Worker maintained makes the worker forced to build the structure unlike probes which can start construction and move on. Hidden does hide the unit in the structure.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg