First off, I don't know if its a footprint that's causing the problem anyway, its just my best guess with my limited knowledge of the editor so far
I have been experimenting with changing the scale of different actors, and have found that large actors scaled down are still unable to fit through small gaps that normal small units can.
Is there a field that determines how wide an area has to be to have a unit fit through it?
In the attached attachment, the cow is able to fit through the gap between them but the blight bringer cannot.
First off, I don't know if its a footprint that's causing the problem anyway, its just my best guess with my limited knowledge of the editor so far
I have been experimenting with changing the scale of different actors, and have found that large actors scaled down are still unable to fit through small gaps that normal small units can.
Is there a field that determines how wide an area has to be to have a unit fit through it?
In the attached attachment, the cow is able to fit through the gap between them but the blight bringer cannot.
Under the Units data type the Movement: Radius field.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg