For the mod I am making, I wanted greater Nydus worms to be able to carry non zerg allies as well, but I am not certain if this is possible. I have taken a look at the load ability for the greater nydus network and I am certain what might be able to be done to make nydus worms accessible to allies. It would be quite cool if this was possible, but if it is not able to be done, that is no problem.
Wait a minute. That mod was made by Blizzard? Was the Co-Op Commanders PvP Mod also made by them? If so it does not surprising me seeing as some very complicated stuff was achieved in that mod.
For the mod I am making, I wanted greater Nydus worms to be able to carry non zerg allies as well, but I am not certain if this is possible. I have taken a look at the load ability for the greater nydus network and I am certain what might be able to be done to make nydus worms accessible to allies. It would be quite cool if this was possible, but if it is not able to be done, that is no problem.
Check how the co-op mod (allied commanders) where blizzard has implemented this for the zerg commanders does it.
File -> Dependencies -> Add Other (Local Files tab, should be the top option)
Ability: Target Filters field.
The co-op nydus network actually cheats using triggers. It creates two units one owned by each player but only visible to the owning player.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to Knallertton:
Wait a minute. That mod was made by Blizzard? Was the Co-Op Commanders PvP Mod also made by them? If so it does not surprising me seeing as some very complicated stuff was achieved in that mod.
In reply to sc2ggamer: