So I finally managed to get a Stukov Infested themed building working with sounds and everything. There is just one issue out of all the issues I've run into that surely must be pretty simple to solve, yet I have not managed to solve it. Similarly I also want to be able to make Lurkers and siege tanks placed in such a fashion for this mod.
EDIT: The issue is that instead of the structures moving to a certain location and then rooting, they will immediately root at their current location. I checked the abilities and they seem to be working just fine, but I think I am missing something. I also want to apply this to Lurkers and siege tanks as well so I need to know how this is done.
So I finally managed to get a Stukov Infested themed building working with sounds and everything. There is just one issue out of all the issues I've run into that surely must be pretty simple to solve, yet I have not managed to solve it. Similarly I also want to be able to make Lurkers and siege tanks placed in such a fashion for this mod.
EDIT: The issue is that instead of the structures moving to a certain location and then rooting, they will immediately root at their current location. I checked the abilities and they seem to be working just fine, but I think I am missing something. I also want to apply this to Lurkers and siege tanks as well so I need to know how this is done.
Other important information:
Use a Morph Placement type ability and not just a Morph ability.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil: