Hey. I would like to test resource gathering similiar to Warcraft3 undead / night elf gold mines. So I wish to limit workers per mineral field/vespene geyser to 5. Is that possible? I know the "Bypass resource queue" but I dont know how to limit how many workers can gather at same time.
Hey. I would like to test resource gathering similiar to Warcraft3 undead / night elf gold mines. So I wish to limit workers per mineral field/vespene geyser to 5. Is that possible? I know the "Bypass resource queue" but I dont know how to limit how many workers can gather at same time.
Under the Stats: Ideal Harvester Count field of the Resource behaviour used by the resource.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Stats: Ideal Harvester Count only affects on information on your Command Center. "Workers 5/3"
Only 1 worker is mining and rest of the workers are waiting.
Odd. It used to be how many workers could work on it at once. Like how the WOL campaign terrazine source could only have 1.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I am using Void (Campaign) dependency so it may affect on results.