I'm attempting to apply a sOp (Explicit rotation) to the placement model of a zealot (the one that sticks to the cursor when choosing where to warp it in from . So far, I've managed to locate the placement model and identify that it's actor is shared with the zealot model. I've also added the sOp that performs the rotation to the hosting, and can confirm it's applied correctly, as my zealot units are rotated. However, the placement model isn't, and I'm completely baffled as to how to fix this. Does anyone know how I might be able to fix this?
I'm trying to attach a sample map, but I've no idea how...
Hi all,
I'm attempting to apply a sOp (Explicit rotation) to the placement model of a zealot (the one that sticks to the cursor when choosing where to warp it in from . So far, I've managed to locate the placement model and identify that it's actor is shared with the zealot model. I've also added the sOp that performs the rotation to the hosting, and can confirm it's applied correctly, as my zealot units are rotated. However, the placement model isn't, and I'm completely baffled as to how to fix this. Does anyone know how I might be able to fix this?
I'm trying to attach a sample map, but I've no idea how...
Edit: so apparently *.sc2map files are images :l
Found the actor that controls the rotation of placement models.
Its called (who would have guessed..) "Placement Model".
Attaching the explicit rotation there yielded the desired effect