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Ive made a barrage ground ability with a fairly long range, but if I select a point outside of that range the unit will not move.
Instead the fire at the closest point within max range from where I targeted.
How do I make it so they move into range instead?
What flags you got enabled under the Stats: Flags field?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Ability Flags:
Abort on Alliance change
Allow Movement
Allow Movement Suppressed
Allow Turning Suppressed
Channeling Minimum
Range Use Caster Radius
Reapproachable
Everything else in Stats: Flags+ is unchecked.
Ive tried having ALL those flags unchecked and it made no change.
EDIT: Figured it out. See below.
Turns out that Effect: Effect Range+ and (Basic) Stats: Range+ are not redundant.
Effect: Effect Range+ appears to be the maximum "acquisition" range.
Meaning if it is higher than (Basic) Stats: Range+, then the unit will move into range before firing.
Ive made a barrage ground ability with a fairly long range, but if I select a point outside of that range the unit will not move.
Instead the fire at the closest point within max range from where I targeted.
How do I make it so they move into range instead?
What flags you got enabled under the Stats: Flags field?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Ability Flags:
Abort on Alliance change
Allow Movement
Allow Movement Suppressed
Allow Turning Suppressed
Channeling Minimum
Range Use Caster Radius
Reapproachable
Everything else in Stats: Flags+ is unchecked.
Ive tried having ALL those flags unchecked and it made no change.
EDIT: Figured it out. See below.
Turns out that Effect: Effect Range+ and (Basic) Stats: Range+ are not redundant.
Effect: Effect Range+ appears to be the maximum "acquisition" range.
Meaning if it is higher than (Basic) Stats: Range+, then the unit will move into range before firing.