Hey guys I am new i managed to create a tower defense and am trying to improve on some of my towers. I tried selecting "Turnable" in the flags option for my tower and it didnt do anything but have the tower randomly face a direction at the beginning.
@anom1984: Go
It can be done fairly easy with data editor.
What I do is using Site Operations attach your tower to the turret of something that already turns. Like a missile turret/photon cannon ect... Then you can hide the main actor and all the player sees is the attached tower that turns and faces targets when it shoots.
Hey guys I am new i managed to create a tower defense and am trying to improve on some of my towers. I tried selecting "Turnable" in the flags option for my tower and it didnt do anything but have the tower randomly face a direction at the beginning.
@anom1984: Go
I'm not sure this can be done through the data editor. Through triggers it's easy though,
Event - Unit is attacked Conditions - Unit has flags: Turnable and Structure Actions - Make attacking unit face position of triggering unit
@peranzormal: Go
ahh that was easy with triggers. Thank you. I am surprised this couldn't be done with data editor though.
@anom1984: Go It can be done fairly easy with data editor.
What I do is using Site Operations attach your tower to the turret of something that already turns. Like a missile turret/photon cannon ect... Then you can hide the main actor and all the player sees is the attached tower that turns and faces targets when it shoots.
Here is a demo map of this principle.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg