how do i fix this issue when a unit uses his morph upgrade to change into a stronger all 7 upgrades work but the last one creates like a duped unit so you see 2 units. how do i fix this? pretty much i need help finding a proper way to remove the before unit and only show the after unit.
I assume you have used the Morph Ability to do this?
Because then you have already created an CreateActor Event on your later unit when the morphing stops/starts, you must create an equal DestroyActor Event on your former unit, so the model destroys its self when morphing stops/starts.
how do i fix this issue when a unit uses his morph upgrade to change into a stronger all 7 upgrades work but the last one creates like a duped unit so you see 2 units. how do i fix this? pretty much i need help finding a proper way to remove the before unit and only show the after unit.
use the actor events on the Unit actor for the previous unit to destroy the old model on the morph start/finish.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
im confused on this lol
I assume you have used the Morph Ability to do this?
Because then you have already created an CreateActor Event on your later unit when the morphing stops/starts, you must create an equal DestroyActor Event on your former unit, so the model destroys its self when morphing stops/starts.