I've started working with the Galaxy Editor for quite a while now but recently I found a problem that I can't seem to find a solution to. When making stackable buffs, bonuses such as Damage Dealt stack additively, however, percentage bonuses such as Attack Speed Multiplier and Movement Speed Multiplier stack multiplicatively.
So I was wondering, is there any way to create a stacking buff where the attack speed multiplier stacks additively? (ie. 1 stack = 10% attack speed bonus, 2 stacks = 20% attack speed bonus, 3 stacks = 30% attack speed bonus, and so on).
Thanks in advance.
Nope. You need to think of a work around where adding the second stack removes both stacks and replaces them with a different buff. Or the multiplying fields are in seperate buffs added after a small delay via a Create Persistent effect by a set effect along with your main buff that are hidden and removed depending on the stacking of your other buffs via Unit Compare Behavior Count validators.
I've started working with the Galaxy Editor for quite a while now but recently I found a problem that I can't seem to find a solution to. When making stackable buffs, bonuses such as Damage Dealt stack additively, however, percentage bonuses such as Attack Speed Multiplier and Movement Speed Multiplier stack multiplicatively. So I was wondering, is there any way to create a stacking buff where the attack speed multiplier stacks additively? (ie. 1 stack = 10% attack speed bonus, 2 stacks = 20% attack speed bonus, 3 stacks = 30% attack speed bonus, and so on). Thanks in advance.
Nope. You need to think of a work around where adding the second stack removes both stacks and replaces them with a different buff. Or the multiplying fields are in seperate buffs added after a small delay via a Create Persistent effect by a set effect along with your main buff that are hidden and removed depending on the stacking of your other buffs via Unit Compare Behavior Count validators.
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