Is it possible to use items on items, I am thinking specifically of an identify system such as in NetHack. All dropped items have all properties determined, but only the item type is visible until another item is used to "identify" the item, revealing its properties. Then there are 2 alternatives:
Only identified items can be equipped or used,
OR
Unidentified items can be equipped or used, but their attributes are not revealed until identified.
Any item can have a property of being "cursed," which is not visible until identified or equipped. Cursed items cannot be unequipped until another item is used to remove the curse.
Is this system possible using SC2's data editor?
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Is it possible to use items on items, I am thinking specifically of an identify system such as in NetHack. All dropped items have all properties determined, but only the item type is visible until another item is used to "identify" the item, revealing its properties. Then there are 2 alternatives:
Only identified items can be equipped or used,
OR
Unidentified items can be equipped or used, but their attributes are not revealed until identified.
Any item can have a property of being "cursed," which is not visible until identified or equipped. Cursed items cannot be unequipped until another item is used to remove the curse.
Is this system possible using SC2's data editor?