Most of you know this problem, range and splat actors on abilities with more than 1 level and the range / area changes on higher levels, but the range / splat actor stays the same. Is there a solution for this ?
Use a Validate Unit term for creation which uses a Player Requirement validator like the dark protoss stuff that has a requirement that counts the level of the ability and have them use a fixed range or use a dummy search area (forget the example ingame but there is one) for the range actor. Then just have a different one created for each level.
Most of you know this problem, range and splat actors on abilities with more than 1 level and the range / area changes on higher levels, but the range / splat actor stays the same. Is there a solution for this ?
Use a Validate Unit term for creation which uses a Player Requirement validator like the dark protoss stuff that has a requirement that counts the level of the ability and have them use a fixed range or use a dummy search area (forget the example ingame but there is one) for the range actor. Then just have a different one created for each level.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
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