I want to turn building's collision on/off without making new unit. Triggers ok too. My building has footprint.
(I searched lots of threads and non had real solution, so probably there is no solution other than making a dummy unit...)
(I tried suppress collision in buff behavior and chaning buildings mover which is possible with jump behavior)
I'll need to double check this in the editor, but you may want to have the building ability run an upgrade that changes the collision flags of the building (Remove all of them). Then have another ability that you catch with a trigger and sets the upgrade level back to 0.
I want to turn building's collision on/off without making new unit. Triggers ok too. My building has footprint.
(I searched lots of threads and non had real solution, so probably there is no solution other than making a dummy unit...)
(I tried suppress collision in buff behavior and chaning buildings mover which is possible with jump behavior)
I'll need to double check this in the editor, but you may want to have the building ability run an upgrade that changes the collision flags of the building (Remove all of them). Then have another ability that you catch with a trigger and sets the upgrade level back to 0.
But I need it for only specified buildings, not for all of the buildings from 1 type.