So, I created a text actor that can work w/ a mover like in the AutomatedRefinery example. The problem I have is that I want to update the text dynamically to include a players name, the number of resources gathered and the associated resource icon, but for multiple resources at the same time.
In the AutomatedRefinery example, there are two different text actors which generate either +4[Gas Icon] or +5[Gas Icon] depending on if the Refinery has Micro-Filtering or not.
That is great and all, but I would like to display something like this instead:
However, the number and type of resources displayed may not always be the same. For example, I could have:
TheAggie
+ 50[Gas Icon]
+ 50[Energy Icon]
So somehow I need to communicate the player's name, which resources and how many of that resource type to the text actor(s).
I realize that I might not be able to accomplish this with a single text actor / mover but was hoping that someone out there would know if it is even possible. Unfortunately, I just started looking into text actors and don't know my way around them very well yet.
If anyone could offer up some suggestions, I would greatly appreciate it!
Thanks!
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So, I created a text actor that can work w/ a mover like in the AutomatedRefinery example. The problem I have is that I want to update the text dynamically to include a players name, the number of resources gathered and the associated resource icon, but for multiple resources at the same time.
In the AutomatedRefinery example, there are two different text actors which generate either +4[Gas Icon] or +5[Gas Icon] depending on if the Refinery has Micro-Filtering or not.
That is great and all, but I would like to display something like this instead:
TheAggie
+ 50[Mineral Icon]
+ 100[Gas Icon]
+ 25[Energy Icon]
However, the number and type of resources displayed may not always be the same. For example, I could have:
TheAggie
+ 50[Gas Icon]
+ 50[Energy Icon]
So somehow I need to communicate the player's name, which resources and how many of that resource type to the text actor(s).
I realize that I might not be able to accomplish this with a single text actor / mover but was hoping that someone out there would know if it is even possible. Unfortunately, I just started looking into text actors and don't know my way around them very well yet.
If anyone could offer up some suggestions, I would greatly appreciate it!
Thanks!