I've been modifying a new tech tree based on a combination of Infested Terrans and Zerg. I'm using a base of the Infested SCV, and have added some buildings like Spawning Pool and Roach Warren. I've included the Drone's morph ability, and modified the command card to use the correct ability/ability command, yet the requirements of many building have become " - FIXME:" when I test the map, including the Infested Engineering Bay, which I changed to "Have Spawning Pool" for it's requirement.
Does anyone have any idea what would cause this?
[Edit]: Looks like it's only the Spawning Pool requirement. Everything else works fine.
[Edit 2]: It looks like I've fixed this by changing the "Alias" to Spawning Pool from some kind of announcer. I'm not sure why that was the default instead of the actual Spawning Pool. It might have to do with something in co-op, since i'm using that mod for it's units.
I've been modifying a new tech tree based on a combination of Infested Terrans and Zerg. I'm using a base of the Infested SCV, and have added some buildings like Spawning Pool and Roach Warren. I've included the Drone's morph ability, and modified the command card to use the correct ability/ability command, yet the requirements of many building have become " - FIXME:" when I test the map, including the Infested Engineering Bay, which I changed to "Have Spawning Pool" for it's requirement.
Does anyone have any idea what would cause this?
[Edit]: Looks like it's only the Spawning Pool requirement. Everything else works fine.
[Edit 2]: It looks like I've fixed this by changing the "Alias" to Spawning Pool from some kind of announcer. I'm not sure why that was the default instead of the actual Spawning Pool. It might have to do with something in co-op, since i'm using that mod for it's units.