If you try to warp in a protoss unit, pylons and warp prisms in phase mode will display a power grid. As far as I know, this is caused by a power actor creating a corresponding splat actor. The model is PylonRadius_X1.m3. Unfortunately I don't truly understand the magic at work here.
The main goal really is to have an ability with a persistent effect (it doesn't matter what it does) that displays the PowerVisual model on the caster to all players for the duration. Any idea how to get it to show up?
PylonRadius_X1.m3, for whatever reason, either doesn't have visible properties or doesn't have the means to be visible in the cutscene editor, just like all the other splats. I assume it has something to do with its intended interaction with terrain?
If you try to warp in a protoss unit, pylons and warp prisms in phase mode will display a power grid. As far as I know, this is caused by a power actor creating a corresponding splat actor. The model is PylonRadius_X1.m3. Unfortunately I don't truly understand the magic at work here.
The main goal really is to have an ability with a persistent effect (it doesn't matter what it does) that displays the PowerVisual model on the caster to all players for the duration. Any idea how to get it to show up?
PylonRadius_X1.m3, for whatever reason, either doesn't have visible properties or doesn't have the means to be visible in the cutscene editor, just like all the other splats. I assume it has something to do with its intended interaction with terrain?
Retexture the zergaoecursor model using the texture select by ID method and make a Model actor the right size.
To see a splat you must have the terrain rendered under Show Ground
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Okay, that works pretty well so I'll use the model/method you suggested. Thanks again for the help.