So I am using a sphere model, I flattened it's z axis and now its a circle. Problem is when I place it on/nearby hills or cliffs it clips though.
There is something called a splat actor that I know very little about, however when your selecting where to place a fungal growth or psi storm the models that your selecting your target area with will conform to the terrain. So if part if it is on the low ground and part is on the high ground, it will just morph to fit the terrain.
What I want is for my flat circle to work like that. Is there a specific setting that allows splat actors to function like that that regular actors don't have? Or is there another way to get my circle/a circle to conform to terrain in the same way as a splat actor?
Any help would be VERY appreciated. It's been a big bottle neck for the progress in my map. I keep coming back to it thinking I can find a way around but haven't been able to work around on my own yet.
So I am using a sphere model, I flattened it's z axis and now its a circle. Problem is when I place it on/nearby hills or cliffs it clips though.
There is something called a splat actor that I know very little about, however when your selecting where to place a fungal growth or psi storm the models that your selecting your target area with will conform to the terrain. So if part if it is on the low ground and part is on the high ground, it will just morph to fit the terrain.
What I want is for my flat circle to work like that. Is there a specific setting that allows splat actors to function like that that regular actors don't have? Or is there another way to get my circle/a circle to conform to terrain in the same way as a splat actor?
Any help would be VERY appreciated. It's been a big bottle neck for the progress in my map. I keep coming back to it thinking I can find a way around but haven't been able to work around on my own yet.
If you look at splat models in the model viewer you will find they are different compared to other models.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
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