I'm doing some tryouts with the data editor, enabling blocking some abilities for terran tech tree. I've started a test map with campaign depencencies, and I want to make the Science Vessel Nano Repair ability upgradeable. All is set, except when the ability is not upgraded autocasting in the grey shaded icon is still enabled. Is there any way to set it off at first and then enabling the autocast on upgrade?
Upgrade effects can't do this directly. What you can do is add a dummy button of the type Passive for the unresearched version and use Show type requirements to hide the buttons accordingly.
I've created a dummy button. The real button is hidden with use + show requirements. The fake button is under the real one in the command card. How do I make it greyish (the fake one) and display the requirements?
EDIT: Nevermind, figured how to do it. Now this is it! Thanks!
Hi!
I'm doing some tryouts with the data editor, enabling blocking some abilities for terran tech tree. I've started a test map with campaign depencencies, and I want to make the Science Vessel Nano Repair ability upgradeable. All is set, except when the ability is not upgraded autocasting in the grey shaded icon is still enabled. Is there any way to set it off at first and then enabling the autocast on upgrade?
Thanks.
Upgrade effects can't do this directly. What you can do is add a dummy button of the type Passive for the unresearched version and use Show type requirements to hide the buttons accordingly.
I've created a dummy button. The real button is hidden with use + show requirements. The fake button is under the real one in the command card. How do I make it greyish (the fake one) and display the requirements?
EDIT: Nevermind, figured how to do it. Now this is it! Thanks!
@XibadivS: Go
Do you want to say how you did for anyone else who could be trying to replicate this?