Want to make a supply drop that works like a healing fountain except i want it to recgarge abilities that have charges.
allredy made the behavior with the search area and so on. right now i have set the effect that gets applied to a generic effect.
Have tried with the modify unit effect type using the cost in that effect to try and modify ither the charge count or the charge time on one certin ability with no effect. i figured that i could just make a bunch of these for eatch ability i neded to recharge and then put them in a set effect type. but no go...
have also loked into doing it with triggers but there dont seam to be an event for unit gets effect or behavior and i would prefor it if i could do this in the data editor.
A question I can answer! You have to do it with a trigger because I think the data method is bugged or something. You use the "Add charges used" action, but with a negative count, so it adds usable charges. Be sure to put in the ability charge Link.
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Want to make a supply drop that works like a healing fountain except i want it to recgarge abilities that have charges.
allredy made the behavior with the search area and so on. right now i have set the effect that gets applied to a generic effect.
Have tried with the modify unit effect type using the cost in that effect to try and modify ither the charge count or the charge time on one certin ability with no effect. i figured that i could just make a bunch of these for eatch ability i neded to recharge and then put them in a set effect type. but no go...
have also loked into doing it with triggers but there dont seam to be an event for unit gets effect or behavior and i would prefor it if i could do this in the data editor.
THX.
You looked how the vultures replenish their charges?
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A question I can answer! You have to do it with a trigger because I think the data method is bugged or something. You use the "Add charges used" action, but with a negative count, so it adds usable charges. Be sure to put in the ability charge Link.