i would like to know how to do this, for ex. a unit that does non-heroic damage that goes into a bunker gains an extra 5 range and +10 attack against heroic units.
The extra range is easy as bunkers already do that by applying an increase range behaviour. The increased damage though it hard as only the veterancy behaviour can add damage directly.
The only alternative I can think of is to use a validator or requirement for when unit is in bunker (has range increase behaviour) to activate a damage effect on the units weapon so the damages combined using a set effect is equal to the amount you want.
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i would like to know how to do this, for ex. a unit that does non-heroic damage that goes into a bunker gains an extra 5 range and +10 attack against heroic units.
The extra range is easy as bunkers already do that by applying an increase range behaviour. The increased damage though it hard as only the veterancy behaviour can add damage directly.
The only alternative I can think of is to use a validator or requirement for when unit is in bunker (has range increase behaviour) to activate a damage effect on the units weapon so the damages combined using a set effect is equal to the amount you want.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg