I just learned a small thing that helps to test mod changes faster. Once again small thing that I should have known for long time :) Hope this helps someone.
Default map means same as Starcraft II\Maps\ folder so if you want to make map named "TESTING" type TESTING to default map and copy that map to Maps folder.
Be aware that a mod isn't added to a map unless it's actually used. So if you try to add triggers and things to your mod, they'll never fire.
I've started creating an "Init" function in each mod. And I open my test map and have it call the Init function. The function doesn't need to do anything, but it's sometimes helpful for creating units and things that I use when testing the mod.
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I just learned a small thing that helps to test mod changes faster. Once again small thing that I should have known for long time :) Hope this helps someone.
Default map means same as Starcraft II\Maps\ folder so if you want to make map named "TESTING" type TESTING to default map and copy that map to Maps folder.
@Terhonator: Go
Be aware that a mod isn't added to a map unless it's actually used. So if you try to add triggers and things to your mod, they'll never fire.
I've started creating an "Init" function in each mod. And I open my test map and have it call the Init function. The function doesn't need to do anything, but it's sometimes helpful for creating units and things that I use when testing the mod.