I need to make various custom radius's for different pylons. I got it so that my pylon will power nearby buildings, and when I select it, I will see power grids around normal pylons, but there are no power grid around my custom pylons.
I dublicated the Pylon - Power Source behavior, the Power and PowerLow actors, and the Power/Unpowered-Visual actors aswell as their models (I scaled the models to match the new radius).
It doesn't seem to have any effect though. is there something else that must be set for this to work?
Btw.. my custom pylon unit is not actually based off a pylon.
Edit:
It works fine if I use the normal behavior on my new unit. It also works with the new behavior on low model settings, so I think that it is some problem with my custom versions of the actors Power, PowerVisual and UnpoweredVisual.
Edit2:
I'm not entirely sure what I changed, but today I saw that I had broken a link from the actors to the models. I'm sure that I had these linked in the beginning though. So whatever I did, I got it to work :)
I need to make various custom radius's for different pylons. I got it so that my pylon will power nearby buildings, and when I select it, I will see power grids around normal pylons, but there are no power grid around my custom pylons.
I dublicated the Pylon - Power Source behavior, the Power and PowerLow actors, and the Power/Unpowered-Visual actors aswell as their models (I scaled the models to match the new radius).
It doesn't seem to have any effect though. is there something else that must be set for this to work?
Btw.. my custom pylon unit is not actually based off a pylon.
Edit:
It works fine if I use the normal behavior on my new unit. It also works with the new behavior on low model settings, so I think that it is some problem with my custom versions of the actors Power, PowerVisual and UnpoweredVisual.
Edit2:
I'm not entirely sure what I changed, but today I saw that I had broken a link from the actors to the models. I'm sure that I had these linked in the beginning though. So whatever I did, I got it to work :)