I have a map with 6 minion spawns. I want to control where the minions attack using an ability that acts like a rally point. To control all 6 minion attack destinations, the player would click on their Minion Commander (Just a special base structure with all 6 buttons for each minion type), then designated their attack destination.
I've already accomplished this with the Data and Trigger editor by using a "Rally Ability" and assigning it 4 buttons, then using the triggers to move the point on the map when the ability is used. The problem is the Rally Ability doesn't let you add more then 4 buttons! So annoying!
I even tried setting 6 different rally abilities, but for some reason whenever you have multiple rally abilities on the same unit, it just overrides all the others with the first one! So annoying!
I like the way the Rally effect looks because when you click on the structure, it shows a nice arrow and a flag at the destination location so you know exactly what path your minions are taking. It's just a nice effect, much nicer then simply having a glowing circle or something somewhere on the map where you may have forgotten where you placed it.
Any ideas on how to make the Effect Target act like a Rally Point ability?
Or maybe someone knows how to add more buttons to the Rally Ability?
So you want your commander to change the rally point of all nearby production structures?
Use a Create Persistent that uses a Search Area effect on the casting unit to order any new units to the location of the persistent using an Issue Order effect. Visual wise do like the banshee missile impact model and have a Model type actor created by the effect then use a Quad actor to connect the caster with the rally point model.
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Not quite. I have minion spawns from triggers. They are not produced at any structure. They are created VIA Triggers at "Spawn Points". The issue order is already working using the triggering "Unit uses ability" and then the action is "move point to triggering ability target point"
All I really need is to make the visual effect look exactly the same, or similar as the visual effect used by a rally point. With the waypoint arrow and destination flag always showing up whenever you click on the command structure doing the ordering.
Or another thing I would like to do is have one structure have 6 rally points. But if you look at the Rally ability it only has 4 rally points available. You cannot add more then 4 even if you put a duplicate rally ability on the unit.
Which is why 1 of 2 things needs to happen.
A.) Someone knows how to make 6 rallies work on a single structure. (Currently I see the max at 4)
B.) Someone knows how to make the rally effect visual thing work using an effect target ability.
So your unit uses an ability. You then use triggers to create the units at arbitrary points and order them to the rally point. So why do you need more than one rally point?
Well I already have answered you question B.
Could even make the whole thing data is a structure is involved. Ability applies set to the target that then applies a buff back to the structure. The buff periodically uses a search to order newly created units to the target location.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I have a map with 6 minion spawns. I want to control where the minions attack using an ability that acts like a rally point. To control all 6 minion attack destinations, the player would click on their Minion Commander (Just a special base structure with all 6 buttons for each minion type), then designated their attack destination.
I've already accomplished this with the Data and Trigger editor by using a "Rally Ability" and assigning it 4 buttons, then using the triggers to move the point on the map when the ability is used. The problem is the Rally Ability doesn't let you add more then 4 buttons! So annoying!
I even tried setting 6 different rally abilities, but for some reason whenever you have multiple rally abilities on the same unit, it just overrides all the others with the first one! So annoying!
I like the way the Rally effect looks because when you click on the structure, it shows a nice arrow and a flag at the destination location so you know exactly what path your minions are taking. It's just a nice effect, much nicer then simply having a glowing circle or something somewhere on the map where you may have forgotten where you placed it.
Any ideas on how to make the Effect Target act like a Rally Point ability?
Or maybe someone knows how to add more buttons to the Rally Ability?
Most I can add is 4. Just 2 buttons SHORT!
So you want your commander to change the rally point of all nearby production structures?
Use a Create Persistent that uses a Search Area effect on the casting unit to order any new units to the location of the persistent using an Issue Order effect. Visual wise do like the banshee missile impact model and have a Model type actor created by the effect then use a Quad actor to connect the caster with the rally point model.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Not quite. I have minion spawns from triggers. They are not produced at any structure. They are created VIA Triggers at "Spawn Points". The issue order is already working using the triggering "Unit uses ability" and then the action is "move point to triggering ability target point"
All I really need is to make the visual effect look exactly the same, or similar as the visual effect used by a rally point. With the waypoint arrow and destination flag always showing up whenever you click on the command structure doing the ordering.
@onlyleviathan: Go
Or another thing I would like to do is have one structure have 6 rally points. But if you look at the Rally ability it only has 4 rally points available. You cannot add more then 4 even if you put a duplicate rally ability on the unit.
Which is why 1 of 2 things needs to happen.
A.) Someone knows how to make 6 rallies work on a single structure. (Currently I see the max at 4)
B.) Someone knows how to make the rally effect visual thing work using an effect target ability.
So your unit uses an ability. You then use triggers to create the units at arbitrary points and order them to the rally point. So why do you need more than one rally point?
Well I already have answered you question B.
Could even make the whole thing data is a structure is involved. Ability applies set to the target that then applies a buff back to the structure. The buff periodically uses a search to order newly created units to the target location.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg