I have an ability that (by using a behavior, and a trigger) switches the owner of a unit. Though it now works, I found that it looks like it needs some actor for it. I found the mothership vortex model to be a good fit, however, the ability has a 30 second prepare time. (It's reasonable in game) How do I (if there's an easy way) make the vortex stay and/or repeat for 30 seconds? Thanks!
Yu can either increase the blend time of the animation or change the actor to a model animation style continuous type and have another actor event event that destroys the actor after the prepare time.
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I have an ability that (by using a behavior, and a trigger) switches the owner of a unit. Though it now works, I found that it looks like it needs some actor for it. I found the mothership vortex model to be a good fit, however, the ability has a 30 second prepare time. (It's reasonable in game) How do I (if there's an easy way) make the vortex stay and/or repeat for 30 seconds? Thanks!
Yu can either increase the blend time of the animation or change the actor to a model animation style continuous type and have another actor event event that destroys the actor after the prepare time.