There is a super high chance that It will be related to trigger.
When do you want to make heigh change gradually? When a unit spawn / is created? For other reasons?
Some docking skill does it... Loki battlecruiser unit for example got thats skill, but that might be the limit of gradual heigh change in the data editor.
I would like the gradual height change to occur when an certain checkpoint in an ability is used. I already have it set the tint at that period and set the height, but the height is very sudden.
@ftb
I'm using the Data editor actor events.
I'd rather not use triggers because they're far less efficient than pure data editor. I will if I have to, but...
If I've misunderstood, I'm causing the height change at Abil.MyAbility.ChannelStop
With actor events, there is no way to make this in an uncomplicated way. Modify unit effects are most likely the best way to do this, you can specify a height change time for them.
o_0 use the ability event, the last parameter should be exactly what you are looking for.
You would not need triggers, though, the ChannelStop is usually the end of a channeling persistant effect or buff and you could just add a final effect for one of those and have the exact point in time.
Okay, thanks so far, but I still have another issue.
Once the height is changed, I need it to change back after a period of time. I added an expire delay and tried to make the expire effect to re-raise the height, but instead they just canceled each other out as if there was no delay.
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I know Set Height, but is there any way to make the height change occur gradually rather than all at once?
There is a super high chance that It will be related to trigger.
When do you want to make heigh change gradually? When a unit spawn / is created? For other reasons?
Some docking skill does it... Loki battlecruiser unit for example got thats skill, but that might be the limit of gradual heigh change in the data editor.
Modify Unit effect can do that if you can trigger the effect. What event do you want to use to trigger the height change?
I would like the gradual height change to occur when an certain checkpoint in an ability is used. I already have it set the tint at that period and set the height, but the height is very sudden.
@ftb I'm using the Data editor actor events. I'd rather not use triggers because they're far less efficient than pure data editor. I will if I have to, but... If I've misunderstood, I'm causing the height change at Abil.MyAbility.ChannelStop
With actor events, there is no way to make this in an uncomplicated way. Modify unit effects are most likely the best way to do this, you can specify a height change time for them.
How would I detect that the ability hit a certain stage of casting in the trigger editor?
o_0 use the ability event, the last parameter should be exactly what you are looking for.
You would not need triggers, though, the ChannelStop is usually the end of a channeling persistant effect or buff and you could just add a final effect for one of those and have the exact point in time.
Okay, thanks so far, but I still have another issue. Once the height is changed, I need it to change back after a period of time. I added an expire delay and tried to make the expire effect to re-raise the height, but instead they just canceled each other out as if there was no delay.