I'm trying to make an ensnare ability which will basically be an inverted graviton beam.
I already fixed the part that makes it get targetted as ground instead of air and so you can only target air units.
However when I try to change the Height field in "Phoenix - Anti Gravity Height>Behavior modification>Unit" from 3.75 to -3.75 it changes to 0. This make the air unit stay at the same position instead of going down to the ground.
Is there any way to make the data editor accept negative input?
Unfortunately, putting 0 in the field is relative to the current height of the targetted unit. Therefore, if I put 0 and use the ability on an air unit, it will stay in the same position instead of going down to the ground.
Check out the special forces elites map, they have a banshee with the ability to put air units on the ground, basically the phoenix ability reversed. I would check and see how that map maker has done it :)
I'm trying to make an ensnare ability which will basically be an inverted graviton beam.
I already fixed the part that makes it get targetted as ground instead of air and so you can only target air units.
However when I try to change the Height field in "Phoenix - Anti Gravity Height>Behavior modification>Unit" from 3.75 to -3.75 it changes to 0. This make the air unit stay at the same position instead of going down to the ground.
Is there any way to make the data editor accept negative input?
Nope, afaik 0 is always minimum height for units.
Unfortunately, putting 0 in the field is relative to the current height of the targetted unit. Therefore, if I put 0 and use the ability on an air unit, it will stay in the same position instead of going down to the ground.
I expect you could use a trigger that modifies the targeted unit's height as a work around.
@Catalisk: Go
Check out the special forces elites map, they have a banshee with the ability to put air units on the ground, basically the phoenix ability reversed. I would check and see how that map maker has done it :)