How do you create one just like in WC3 , I noticed several samples of it on my previous attempts but it seems I have forgotten them , Other than that ' They are unit-based Illusions and not the one the same as WC3 wherein you could get an Illusion through a Unit Type? Anyone got an idea for this?
For a data solution just look at Sentry's Hallucination ability, for a more dynamic trigger solution you want to create a unit and then immediately apply a behavior to it with something like "Add Behavior( Hallucination) To Unit(Last Created Unit)"
How do you create one just like in WC3 , I noticed several samples of it on my previous attempts but it seems I have forgotten them , Other than that ' They are unit-based Illusions and not the one the same as WC3 wherein you could get an Illusion through a Unit Type? Anyone got an idea for this?
For a data solution just look at Sentry's Hallucination ability, for a more dynamic trigger solution you want to create a unit and then immediately apply a behavior to it with something like "Add Behavior( Hallucination) To Unit(Last Created Unit)"
@zorbotron: Go
Sentry? Gonna try that thanks mate.