I am wondering, how to make this effect like on the Main Menu, pretty much the same, slowling down, boosting up and quick jump through space and scaling down eventually disappearing in a star blink with the same effect of some lines drawn in the air. I've seen this thread with scout hyperspace but that's really not what it is meant to be and look. And I want to do that for example for normal Battlecruiser unit, I can't even edit the model itself. So is there any way someone wants to try that out? I'm way too unadvanced user of the Data Editor to do even part.
It could involve triggers but how, smth like sliding the unit in a curve leaving some lines behind and scaling it down gradually, then creating some blink effect at the end?
Unit - Move (Triggering unit) instantly to ((Position of (Triggering unit)) offset by 30.0 towards (Facing of (Triggering unit)) degrees) (Blend)
Even if you set 1.0 Distance it moves almost with blink speed, I used Psitrous Oxide custom Behavior with Acceleration Multiplier 10 and Movement Speed Multiplier 20 and actor message:
Events
Unit - Any Unit uses Hyperspace Transition at Generic1 - Any stage (Ignore shared abilities)
Local Variables
Conditions
Actions
Unit - Change (Triggering unit) height to ((Height of (Triggering unit)) - 0.2) over 3.0 seconds
Unit - Make (Triggering unit) Uncommandable
Unit - Order (Triggering unit) to ( Move targeting (Triggering ability target point)) (Replace Existing Orders)
General - Wait 3.0 Game Time seconds
Unit - Add 1 Hyperspace Transition to (Triggering unit) from player 2
Actor - Send actor message (SetScale 0.001, 0.001, 0.001 5.0) to main actor of unit (Triggering unit)
General - Wait 5.0 Game Time seconds
Unit - Hide (Triggering unit)
I am wondering, how to make this effect like on the Main Menu, pretty much the same, slowling down, boosting up and quick jump through space and scaling down eventually disappearing in a star blink with the same effect of some lines drawn in the air. I've seen this thread with scout hyperspace but that's really not what it is meant to be and look. And I want to do that for example for normal Battlecruiser unit, I can't even edit the model itself. So is there any way someone wants to try that out? I'm way too unadvanced user of the Data Editor to do even part.
It could involve triggers but how, smth like sliding the unit in a curve leaving some lines behind and scaling it down gradually, then creating some blink effect at the end?
Unit - Move (Triggering unit) instantly to ((Position of (Triggering unit)) offset by 30.0 towards (Facing of (Triggering unit)) degrees) (Blend)
Even if you set 1.0 Distance it moves almost with blink speed, I used Psitrous Oxide custom Behavior with Acceleration Multiplier 10 and Movement Speed Multiplier 20 and actor message:
Events
Unit - Any Unit uses Hyperspace Transition at Generic1 - Any stage (Ignore shared abilities)
Local Variables
Conditions
Actions
Unit - Change (Triggering unit) height to ((Height of (Triggering unit)) - 0.2) over 3.0 seconds
Unit - Make (Triggering unit) Uncommandable
Unit - Order (Triggering unit) to ( Move targeting (Triggering ability target point)) (Replace Existing Orders)
General - Wait 3.0 Game Time seconds
Unit - Add 1 Hyperspace Transition to (Triggering unit) from player 2
Actor - Send actor message (SetScale 0.001, 0.001, 0.001 5.0) to main actor of unit (Triggering unit)
General - Wait 5.0 Game Time seconds
Unit - Hide (Triggering unit)
So so it looks like that.