How to I change a unit to a Tower type structure? I've changed the object type to structure, added a 2x2 footprint, and removed the Move ability. The problem i have is that the Tower won't face it's target to attack and will only attack in front of itself. How do I fixed this?
Hide the cannon with the Set Opacity event, also the map is pretty straight forward. Basicly you tranfer all the default events from the Unit actor to the Model actor attached to the model with the TurretZ attachment point. Rest is just cosmetic touches.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Okay I need this to be done on multiple units. What can i copy over from the map to make it work? I know there's a few unnecessary duplication, such as the weapons I think.
and which actor should i change the model to a different unit?
Create a dummy Unit model for your tower using any model with a TurretZ attachment point. Make a Model actor of your desired model attached to the TurretZ attachment point, use SOp (Local Offset) as needed and then make any individual modifications to make it look good.
There's also a simple trigger solution that works but looks tacky on towers with slow attack speeds. Just make a trigger where if a unit is attacked and the attacker has the structure attribute, make attacker face the attacked unit over some period of time.
How to I change a unit to a Tower type structure? I've changed the object type to structure, added a 2x2 footprint, and removed the Move ability. The problem i have is that the Tower won't face it's target to attack and will only attack in front of itself. How do I fixed this?
I've added Auto turret to Weapons + which allows the unit to attack all around it, but it doesn't face the target.
To do that the model needs to have a TurretZ attachment point. Look at this map for a work around.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Ok... How do I do that and how do i hide the cannon?
Hide the cannon with the Set Opacity event, also the map is pretty straight forward. Basicly you tranfer all the default events from the Unit actor to the Model actor attached to the model with the TurretZ attachment point. Rest is just cosmetic touches.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Okay I need this to be done on multiple units. What can i copy over from the map to make it work? I know there's a few unnecessary duplication, such as the weapons I think.
and which actor should i change the model to a different unit?
Create a dummy Unit model for your tower using any model with a TurretZ attachment point. Make a Model actor of your desired model attached to the TurretZ attachment point, use SOp (Local Offset) as needed and then make any individual modifications to make it look good.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
There's also a simple trigger solution that works but looks tacky on towers with slow attack speeds. Just make a trigger where if a unit is attacked and the attacker has the structure attribute, make attacker face the attacked unit over some period of time.