The title says all : units height change to 0 when the unit exit the extractor/raffinery/vespene thing.
Actor events don't work (or I missed something).
The behavior disappear when the unit put the gas in the main building, so I can't use the Height field of the behavior.
Is there a way to counter that ? A scourge carrying a gas blob hedgehopping is not cool.
[Edit] Okay, solved with a Modify unit effect. But why units react like that ?
The title says all : units height change to 0 when the unit exit the extractor/raffinery/vespene thing.
Actor events don't work (or I missed something). The behavior disappear when the unit put the gas in the main building, so I can't use the Height field of the behavior.
Is there a way to counter that ? A scourge carrying a gas blob hedgehopping is not cool.
[Edit] Okay, solved with a Modify unit effect. But why units react like that ?
Probably some hard coded thing. Else has to do with the attachment points of the model used.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg