This should be simple. All I want to do is increase all Melee, Spell, or Ranged damage from a unit by a percentage. Obviously, I used buffs, but they only seem to work when using the unit's standard weapon.
I want the buff to increase ability damage as well.
Things I've tried:
Damage Response with a chance of 1, fraction of 2 and the appropriate damage type applied. Set to "Attacker". There was literally no result.
Modification field > Combat sub-category. Set the appropriate fraction to 1. This affected my unit's primary weapon, but didn't change the damage dealt through behaviours or abilities.
Am I doing something wrong?
[Edit]: I did some more testing and the Modification method DOES actually alter the damage done by abilities, but only if they're data exclusive. Many of my abilities involve the unit being granted a periodic damage behaviour from my triggers or using the "create effect at point" actions. Even though I always make my unit the "caster unit" in my triggers, it doesn't seem to apply the damage percentage anymore.
I'm no longer even certain that it's a data issue. Seems more like a trigger/data disconnect.
Ok, I've gotten this to work before. In WDE #12, recreate a WoW spell, my Warlock casts the buff 'Fel Armor' which increases Spell Damage by 5 and by 50%.
Modification + > Combat Tab > Damage Dealt (Scaled) category > Spell set to 5
Modification + > Combat Tab > Damage Dealt Fraction category > Spell set to 0.5
In the damage effects of my abilities, I set the the field Effect - Kind to 'Spell'. 3 of my spells damages are set to 'Spell', and one is set to 'Melee'. This buff increases the damage dealt by Immolation Aura(Spell), Hellfire(Spell), Shadow Cleave(Spell), but not Demon Charge(Melee).
Yeah...the whole trigger issue seems like a bug (or flaw? Not sure it's actually a bug) within the editor. I may just need to scrap my attribute system if I can't find a solution to this.
This should be simple. All I want to do is increase all Melee, Spell, or Ranged damage from a unit by a percentage. Obviously, I used buffs, but they only seem to work when using the unit's standard weapon.
I want the buff to increase ability damage as well.
Things I've tried:
Damage Response with a chance of 1, fraction of 2 and the appropriate damage type applied. Set to "Attacker". There was literally no result.
Modification field > Combat sub-category. Set the appropriate fraction to 1. This affected my unit's primary weapon, but didn't change the damage dealt through behaviours or abilities.
Am I doing something wrong?
[Edit]: I did some more testing and the Modification method DOES actually alter the damage done by abilities, but only if they're data exclusive. Many of my abilities involve the unit being granted a periodic damage behaviour from my triggers or using the "create effect at point" actions. Even though I always make my unit the "caster unit" in my triggers, it doesn't seem to apply the damage percentage anymore.
I'm no longer even certain that it's a data issue. Seems more like a trigger/data disconnect.
@wingednosering: Go
Ok, I've gotten this to work before. In WDE #12, recreate a WoW spell, my Warlock casts the buff 'Fel Armor' which increases Spell Damage by 5 and by 50%.
In the damage effects of my abilities, I set the the field Effect - Kind to 'Spell'. 3 of my spells damages are set to 'Spell', and one is set to 'Melee'. This buff increases the damage dealt by Immolation Aura(Spell), Hellfire(Spell), Shadow Cleave(Spell), but not Demon Charge(Melee).
EDIT: Saw your edit afterwards... hmm.
Yeah...the whole trigger issue seems like a bug (or flaw? Not sure it's actually a bug) within the editor. I may just need to scrap my attribute system if I can't find a solution to this.
You just need to revise your trigger system I say. On a side note what do your abilities do, maybe there is a data only method for them?
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