-How do I make a new ability that is researchable? Like making a new research that after you research it, it reduces the cast time of a different ability.
-How do I give the Reeper ability to the Marauder but instead of damages it slows?
-How do I remove concussive shells?
Thank you for any that helped, even if you could only answer one or two!
1. You create an Ability of type Research associated to an Upgrade where you modify the values you want for your different ability.
2. What ability you mean. In general, you look for the end effect and replace it from being Type Damage to one that applies a bhevaior of type buff where you change unit timescale.
3. Look at the launch missile->impact effect sequence
1. You create an Ability of type Research associated to an Upgrade where you modify the values you want for your different ability.
2. What ability you mean. In general, you look for the end effect and replace it from being Type Damage to one that applies a bhevaior of type buff where you change unit timescale.
3. Look at the launch missile->impact effect sequence
Thanks.
But I have no idea how to do number 1 lol. Would you be able to explain how to do it?
For number 2, as I am thinking about it, I think I will keep the knock back. Just have to give it to the Marauder instead of the Reaper,
To add the ability to another unit you need to add it in the command card and for changeing the ability there are also effects an the actor of the ability .
I dont have the editor offha,d so you will have to research a bit on your own.
Create a new Upgrade. Add an upgrade index and search under catalogs the stats ward ability. Modify the total cast time.
Create a new ability of type research. Under table view, there should be the research list, double click and add he upgrade you created. It will ask for an upgrade, which you pick, then set the time and costs for it to complete.
Go to the fleet beacon and add a new ability. Pick that research ability you created. Go to its command card. Adda button and set it to ability action, pick the reserach ability you created, and pick what upgrade should it research.
take a look at the forge and its charge research for reference.
I dont have the editor offha,d so you will have to research a bit on your own.
Create a new Upgrade. Add an upgrade index and search under catalogs the stats ward ability. Modify the total cast time.
Create a new ability of type research. Under table view, there should be the research list, double click and add he upgrade you created. It will ask for an upgrade, which you pick, then set the time and costs for it to complete.
Go to the fleet beacon and add a new ability. Pick that research ability you created. Go to its command card. Adda button and set it to ability action, pick the reserach ability you created, and pick what upgrade should it research.
take a look at the forge and its charge research for reference.
Thank you. I wanted to remove the charge upgrade but instead what i am gonna do is just increase the movement speed bonus, rename the upgrade and remove the charge affect. I did the first 2, just don't know how to remove the charge affect so they no longer charge.
I am just gonna keep it simple. Since Arbiture already has cloaking field and recall, I am just gonna enable that unit for protoss lol. How do I enable it? I can easily give it stais ward and just remove stasis field.
If you mean that zealots cant get charge anymore, go to the zealot, look for the chagre ability there and remove it. go to the command card and remove the button too.
To enable arbiters, you go to the stargate train ability, add an entry for the arbiter, set costs and time, and go to the stargate, go to the command card, add a new button, assoicate that button to the stargat train ability, and as subcommand pick the arbiter
Oh I wanna keep charge I will just rename it since I still want it to increase the movement speed of the unit I just dont want the zealot to be able to charge.
I can't get the Arbiter to appear in the stargate I even looked at how it was done with other units. There is a problem in the data editor...when you go to stargate and scroll down to buttons, it only has WoL units. But when you scroll down to units, it also has the hots units.
idk why I can't get the Arbiter to appear. I made a button for it (even though there are only WoL units where the buttons are) and I also got it added under "units".
I can't get the Arbiter to appear in the stargate I even looked at how it was done with other units. There is a problem in the data editor...when you go to stargate and scroll down to buttons, it only has WoL units. But when you scroll down to units, it also has the hots units.
idk why I can't get the Arbiter to appear. I made a button for it (even though there are only WoL units where the buttons are) and I also got it added under "units".
I got the arbiter to appear
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-How do I make a new ability that is researchable? Like making a new research that after you research it, it reduces the cast time of a different ability.
-How do I give the Reeper ability to the Marauder but instead of damages it slows?
-How do I remove concussive shells?
Thank you for any that helped, even if you could only answer one or two!
1. You create an Ability of type Research associated to an Upgrade where you modify the values you want for your different ability.
2. What ability you mean. In general, you look for the end effect and replace it from being Type Damage to one that applies a bhevaior of type buff where you change unit timescale.
3. Look at the launch missile->impact effect sequence
Go play Antioch Chronicles Remastered!
Also, coming soon, Antioch Episode 3: Thoughts in Chaos!
Dont like mapster's ugly white? Try Mapster's Classic Skin!
Thanks.
But I have no idea how to do number 1 lol. Would you be able to explain how to do it?
For number 2, as I am thinking about it, I think I will keep the knock back. Just have to give it to the Marauder instead of the Reaper,
To add the ability to another unit you need to add it in the command card and for changeing the ability there are also effects an the actor of the ability .
For the first one, I want to create an ability to research on the Fleet Beacon that reduces the cast time of stasis wards
I dont have the editor offha,d so you will have to research a bit on your own.
Create a new Upgrade. Add an upgrade index and search under catalogs the stats ward ability. Modify the total cast time.
Create a new ability of type research. Under table view, there should be the research list, double click and add he upgrade you created. It will ask for an upgrade, which you pick, then set the time and costs for it to complete.
Go to the fleet beacon and add a new ability. Pick that research ability you created. Go to its command card. Adda button and set it to ability action, pick the reserach ability you created, and pick what upgrade should it research.
take a look at the forge and its charge research for reference.
Go play Antioch Chronicles Remastered!
Also, coming soon, Antioch Episode 3: Thoughts in Chaos!
Dont like mapster's ugly white? Try Mapster's Classic Skin!
Thank you. I wanted to remove the charge upgrade but instead what i am gonna do is just increase the movement speed bonus, rename the upgrade and remove the charge affect. I did the first 2, just don't know how to remove the charge affect so they no longer charge.
I am just gonna keep it simple. Since Arbiture already has cloaking field and recall, I am just gonna enable that unit for protoss lol. How do I enable it? I can easily give it stais ward and just remove stasis field.
If you mean that zealots cant get charge anymore, go to the zealot, look for the chagre ability there and remove it. go to the command card and remove the button too.
To enable arbiters, you go to the stargate train ability, add an entry for the arbiter, set costs and time, and go to the stargate, go to the command card, add a new button, assoicate that button to the stargat train ability, and as subcommand pick the arbiter
Go play Antioch Chronicles Remastered!
Also, coming soon, Antioch Episode 3: Thoughts in Chaos!
Dont like mapster's ugly white? Try Mapster's Classic Skin!
Oh I wanna keep charge I will just rename it since I still want it to increase the movement speed of the unit I just dont want the zealot to be able to charge.
And how do I remove a unit so you can't build it?
I can't get the Arbiter to appear in the stargate I even looked at how it was done with other units. There is a problem in the data editor...when you go to stargate and scroll down to buttons, it only has WoL units. But when you scroll down to units, it also has the hots units.
idk why I can't get the Arbiter to appear. I made a button for it (even though there are only WoL units where the buttons are) and I also got it added under "units".
I got the arbiter to appear