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So, I'm just asking if anyone has already done this or knows how to:
If a unit as at 50% health, it should have 50% attack speed. If it heals to 55%, the attack speed rises to 55%.
That's basically the idea - units are divisions representing 100s of infantry, so less infantry in the division means less infantry firing.
Use validators attached to behaviors. If you look at the validators you'll see ones like "Unit has <75% health"
<Click Here> To See My Epic Single Player Campaign (LifeForceCampaign.com)
Wouldn't that require 50 unique behaviors on each unit?
Using triggers seems like a neater solution.
stack the behavior count
Go play Antioch Chronicles Remastered!
Also, coming soon, Antioch Episode 3: Thoughts in Chaos!
Dont like mapster's ugly white? Try Mapster's Classic Skin!
Yeah you see that's what I thought guys, but I'll likely have to use a trigger to apply the behaviour, which would be stackable 99 times. I would have to find a way of doing this that isn't extremely spammable.
Ah my mistake I didn't realize you needed that many different statuses. I no good reading comprehension.
Look at the terran burn damage to buildings. It goes up as the building hp gets lower.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
So, I'm just asking if anyone has already done this or knows how to:
If a unit as at 50% health, it should have 50% attack speed. If it heals to 55%, the attack speed rises to 55%.
That's basically the idea - units are divisions representing 100s of infantry, so less infantry in the division means less infantry firing.
Use validators attached to behaviors. If you look at the validators you'll see ones like "Unit has <75% health"
<Click Here> To See My Epic Single Player Campaign (LifeForceCampaign.com)
Wouldn't that require 50 unique behaviors on each unit?
Using triggers seems like a neater solution.
stack the behavior count
Go play Antioch Chronicles Remastered!
Also, coming soon, Antioch Episode 3: Thoughts in Chaos!
Dont like mapster's ugly white? Try Mapster's Classic Skin!
Yeah you see that's what I thought guys, but I'll likely have to use a trigger to apply the behaviour, which would be stackable 99 times. I would have to find a way of doing this that isn't extremely spammable.
Ah my mistake I didn't realize you needed that many different statuses. I no good reading comprehension.
<Click Here> To See My Epic Single Player Campaign (LifeForceCampaign.com)
Look at the terran burn damage to buildings. It goes up as the building hp gets lower.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg