This might seem like a noob question, but i can't figure it out how to fix it and I need some help. Whenever I create a custom structure based off a normal Terran structure(ex supply depot), the build animation for that structure starts with the building already built. My question is how do I have it start flattened then build up like a normal scv would build a supply depot in a melee game? I have created an actor based off the normal supply depot actor, and an actor based off of a the normal supply depot build actor and as far as I can tell they are linked properly. Any help with this would be appreciated.
Ok figured out what the problem was. If you go to the SCV - Build ability, you will see an actor linked to it called Terran Construction. This actor has to be linked with the new Build ability. So in the Terran Construction - Event field just add the Event:
This might seem like a noob question, but i can't figure it out how to fix it and I need some help. Whenever I create a custom structure based off a normal Terran structure(ex supply depot), the build animation for that structure starts with the building already built. My question is how do I have it start flattened then build up like a normal scv would build a supply depot in a melee game? I have created an actor based off the normal supply depot actor, and an actor based off of a the normal supply depot build actor and as far as I can tell they are linked properly. Any help with this would be appreciated.
Try looking at the BuildAnim macro event? Does the unit have the Build In Progress ability?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
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Ok figured out what the problem was. If you go to the SCV - Build ability, you will see an actor linked to it called Terran Construction. This actor has to be linked with the new Build ability. So in the Terran Construction - Event field just add the Event:
Abil.NewBuildAbil.BuildStart
Create