I have about 10 different behaviors and each behavior can stack multiple times...
I need to make an actor that creates a "Daze" model above the units with these behaviors on them... (Daze model i will use the thing from Tosh's mind blast)
The issue i am having is, I want the model there when a unit has 1 or more of these 10 behaviors and only ONE model, no matter how many stacks or what behaviors i want just 1 daze model above their head, and when they dont have any of these 10 behaviors the daze model is not there...
Anyone have any idea how i could set an actor like this up??
Add a Cap term like the colossus beams have. That way only one gets created, you just then need a behaviour on creating and a behaviour off destroying.
I have about 10 different behaviors and each behavior can stack multiple times...
I need to make an actor that creates a "Daze" model above the units with these behaviors on them... (Daze model i will use the thing from Tosh's mind blast)
The issue i am having is, I want the model there when a unit has 1 or more of these 10 behaviors and only ONE model, no matter how many stacks or what behaviors i want just 1 daze model above their head, and when they dont have any of these 10 behaviors the daze model is not there...
Anyone have any idea how i could set an actor like this up??
Add a Cap term like the colossus beams have. That way only one gets created, you just then need a behaviour on creating and a behaviour off destroying.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Thanks!