So I have this missile unit that is launched via. a launch effect, and my missile actor spawns itself and goes kind of in the Yaw angle of the unit, but it tends to fire upward at like a 45 degree angle into the air, then disappears while the unit is still flying straight ahead! (I can tell the unit is still going because a trigger detects the unit's position and angle and determines what enemies in its path the unit missile will collide with).
Here's a video of it in action:
Is there something I need to do to make the actor actually keep itself positioned on the unit and facing the same angle?
Weapon is an Ability with effect Launch Missile (target point) which has an attack actor and a missile actor for the projectile unit. Triggering just detects the creation of the missile for the sake of dealing damage and removing the missile when it comes in contact with an enemy; triggers have nothing to do with the movement or spawning of the missile. The mover uses 1 phase of Guidance with the settings copied from the marauder punisher grenade missile. The unit moves exactly the way expected... the actor does not.
I honestly can't think what could cause movement like that short of a rogue mover. Try changing the mover to "Default missile", just to see if it fixes the actor, which it likely won't but would be my first port of call.
Are you willing to upload the map so I can take a look? PM if needed.
No worries if not.
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So I have this missile unit that is launched via. a launch effect, and my missile actor spawns itself and goes kind of in the Yaw angle of the unit, but it tends to fire upward at like a 45 degree angle into the air, then disappears while the unit is still flying straight ahead! (I can tell the unit is still going because a trigger detects the unit's position and angle and determines what enemies in its path the unit missile will collide with).
Here's a video of it in action:
Is there something I need to do to make the actor actually keep itself positioned on the unit and facing the same angle?
Can't answer this without knowing more about your map.
Is your weapon triggered or done in data? Is it an ability or a standard weapon? What mover does your missile use?
Weapon is an Ability with effect Launch Missile (target point) which has an attack actor and a missile actor for the projectile unit. Triggering just detects the creation of the missile for the sake of dealing damage and removing the missile when it comes in contact with an enemy; triggers have nothing to do with the movement or spawning of the missile. The mover uses 1 phase of Guidance with the settings copied from the marauder punisher grenade missile. The unit moves exactly the way expected... the actor does not.
I honestly can't think what could cause movement like that short of a rogue mover. Try changing the mover to "Default missile", just to see if it fixes the actor, which it likely won't but would be my first port of call.
Are you willing to upload the map so I can take a look? PM if needed.
No worries if not.