When using models with looping animations to act as a visual component to Behaviors, it seems to be pretty hit-or-miss. I've tried alternating between ModelAnimationStyleContinuous and Model Addition, but some models (such as psionicshield.m3 or KerriganBeam_Target.m3) will play their Birth and Death animations, but not their Stand animation.
The events I'm using are the usual:
Actor Creation
-AnimPlay [name] Stand PlayForever
Behavior.[name].On
-Create
Behavior.[name].Off
-Destroy
It works fine with most of the models I use, but there are a select few where only the Stand animation refuses to play. Am I just using the wrong Parent, or is there something else I'm missing?
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When using models with looping animations to act as a visual component to Behaviors, it seems to be pretty hit-or-miss. I've tried alternating between ModelAnimationStyleContinuous and Model Addition, but some models (such as psionicshield.m3 or KerriganBeam_Target.m3) will play their Birth and Death animations, but not their Stand animation.
The events I'm using are the usual:
Actor Creation -AnimPlay [name] Stand PlayForever Behavior.[name].On -Create Behavior.[name].Off -Destroy
It works fine with most of the models I use, but there are a select few where only the Stand animation refuses to play. Am I just using the wrong Parent, or is there something else I'm missing?