On to my second question of the evening and perhaps my most difficult one. I am looking for a way to remove the need for creep. I have already found how to remove creep production on the buildings that create it. That was a behavior that can be found under the corresponding building (e.g. Hatchery, Lair, Hive, etc...) and is rightly named: Zerg - Creep Growth *Large.
this is subject to change depending on the object.
What I'm not able to determine is what controls the ability to create Zerg buildings on/off of creep. There is two behaviors that I've found that I thought would control this, however upon removing them this did not resolve my issue. (Those two behaviors were: "On Creep" and "Zerg - Building Not On Creep") So I assumed that these two behaviors were a necessity but to acquire the changes that I was looking for, I would need to manipulate them somehow to give me my desired effect.
So to make a long post short, what do I need to change in those two behaviors to allow me to build Zerg buildings off of creep (and without them taking periodic damage of course)?
off the top of my head, I believe you need to modify the footprint of most zerg buildings to be able to build off creep.
On Creep / Off Creep behaviors do not need to be modified, except maybe removed if you want to be able to place your buildings off creep. The Zerg - Building Not On Creep behavior means that, if your building is not on creep, it will bleed out. Kind of like a 'red' terran building loses health until it's either destroyed or repaired. In the zerg case, until it is destroyed or creep is placed underneath it.
While we are on the question of creep, it might as well be asked. What would you need to change to allow larva to survive off of creep since they also die when the creep is removed?
Hello again!
On to my second question of the evening and perhaps my most difficult one. I am looking for a way to remove the need for creep. I have already found how to remove creep production on the buildings that create it. That was a behavior that can be found under the corresponding building (e.g. Hatchery, Lair, Hive, etc...) and is rightly named: Zerg - Creep Growth *Large.
What I'm not able to determine is what controls the ability to create Zerg buildings on/off of creep. There is two behaviors that I've found that I thought would control this, however upon removing them this did not resolve my issue. (Those two behaviors were: "On Creep" and "Zerg - Building Not On Creep") So I assumed that these two behaviors were a necessity but to acquire the changes that I was looking for, I would need to manipulate them somehow to give me my desired effect.
So to make a long post short, what do I need to change in those two behaviors to allow me to build Zerg buildings off of creep (and without them taking periodic damage of course)?
@EnderTheTerran: Go
off the top of my head, I believe you need to modify the footprint of most zerg buildings to be able to build off creep.
On Creep / Off Creep behaviors do not need to be modified, except maybe removed if you want to be able to place your buildings off creep. The Zerg - Building Not On Creep behavior means that, if your building is not on creep, it will bleed out. Kind of like a 'red' terran building loses health until it's either destroyed or repaired. In the zerg case, until it is destroyed or creep is placed underneath it.
@BorgDragon: Go
AH! Fantastic! I haven't tested it yet, but that makes sense! I'll try that and confirm. :) Thanks much!
@EnderTheTerran: Go
While we are on the question of creep, it might as well be asked. What would you need to change to allow larva to survive off of creep since they also die when the creep is removed?
@EnderTheTerran: Go
remove the behavior?
Confirmed all of the above. :)