I have a missile which creates a ModelAnimationStyleOneShot actor on itself in response to an event, which works fine. However, whatever model I give to to create, the effect appears 1-2 units below the actual missile. How do I make it appear on the missile? Bonus points if you can tell me how to make it appear at the location the missile is when it is created but not be actually attached to the missile :)
I never bothered to give it custom site ops and it doesn't have any attachment ops by default so I have no clue how it's attaching itself. When I did try an SOpAttachmentCenter, the actor didn't show up at all :S If it helps, I'm creating the actor by having an event on the missile fire a Create MyActor, instead of an event on the FX actor creating itself.
I have a missile which creates a ModelAnimationStyleOneShot actor on itself in response to an event, which works fine. However, whatever model I give to to create, the effect appears 1-2 units below the actual missile. How do I make it appear on the missile? Bonus points if you can tell me how to make it appear at the location the missile is when it is created but not be actually attached to the missile :)
Try a SOp (Local Offset)? Avoid attaching it to the actor via a SOp (Attachment). Try the Shadow SOp.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I never bothered to give it custom site ops and it doesn't have any attachment ops by default so I have no clue how it's attaching itself. When I did try an SOpAttachmentCenter, the actor didn't show up at all :S If it helps, I'm creating the actor by having an event on the missile fire a Create MyActor, instead of an event on the FX actor creating itself.
No one? =/ I'll use triggers to manually spawn the effect if I have to, but I'd rather have an all-data solution.