So I edited the Hel's Angel unit model, and it's transformation is quite speedy now (1.25 seconds), but the height lenght doesn't scale with the animation, when the animation finishes the height is only halfway through and continues to rise. How can I speed it up without changing the height itself?
Tried the Animation Set Time Scale event action to increase the speed of the animation?
No no, you misunderstood, it's not the animation itself, it's only the height change. The animation is as I want it to be, but what I mean is height, which is apparently not part of the animation itself.
Only factors that affect height are the UI - Height under the Units data type, the Modify Unit effect and the Unit - Modification - Height fields of the Buff behaviour.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
So I edited the Hel's Angel unit model, and it's transformation is quite speedy now (1.25 seconds), but the height lenght doesn't scale with the animation, when the animation finishes the height is only halfway through and continues to rise. How can I speed it up without changing the height itself?
Tried the Animation Set Time Scale event action to increase the speed of the animation?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
No no, you misunderstood, it's not the animation itself, it's only the height change. The animation is as I want it to be, but what I mean is height, which is apparently not part of the animation itself.
Then you tried altering the various delays of the morph ability?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Check the viking's morph abilities, there's a section "Durations" somewhere. You probably need to adjust the "Stats" duration.
Ya but I don't seem to be able to speed up the height change. Maybe I missed on something...
Odds are it has to do with either the actor or stats duration/delay.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Hmm...
Maybe if I try going to the very model itself and upping the animation speed...
Only factors that affect height are the UI - Height under the Units data type, the Modify Unit effect and the Unit - Modification - Height fields of the Buff behaviour.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Ah.
I assume this would be the solution to my problem. I will check this out tomorrow, thanks =).
Might be but as the natural viking morph lacks it, this might only be a tempory solution.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Well if it DOES work at all, it won't be temporary without me touching it again :3.