The animation for "RaynorSnipeBigBloodImpact" (located in actors for Raynor's Snipe ability) plays when the snipe ability damages enemy unit, but not when the ability kills the unit. How can I make it so that the animation plays even when the enemy unit is killed by the snipe ability?
Afaik the actor is created for Behavior.Snipe.On and the behavior is not present for dead units. Just make the damage actor use the model as an Impact Effect or change the spawn of the ability to Effect.(DamageEffect).start
The animation for "RaynorSnipeBigBloodImpact" (located in actors for Raynor's Snipe ability) plays when the snipe ability damages enemy unit, but not when the ability kills the unit. How can I make it so that the animation plays even when the enemy unit is killed by the snipe ability?
Afaik the actor is created for Behavior.Snipe.On and the behavior is not present for dead units. Just make the damage actor use the model as an Impact Effect or change the spawn of the ability to Effect.(DamageEffect).start
And what steps do I take to make those adjustments? I'm sorry but I'm still not very good with editing effects and stuff.
@bongalak: Go
find and click on the RaynorSnipeBigBloodImpact actor, double click on the Events + field to open/modify it, find
and change it to
Works perfectly now. Thanks!