I made an ability that gives the Charge behavior (200% movement speed) to allied units in the targeted area. When any units gain this behavior they also get tracers like the High Templar unit. The tracers will be of the hero's actor and tinted to the player's color. I have scanned through two forum threads but that issue is they are for always having the tracers and not when they obtain the Charge behavior. Could anyone tell me how to do this?
You need to do it like the templar and have a looping timer validated by the Is Status term. Make it require a status of 2 and have the movement update alter the status and the gain or loss of the behaviour also affect it.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Because of of the actions is Create HighTemplarShadow then will I need to create an actor for all units because I am wanting this to be able to affect any allied unit and not just a hero? The High Templar actor Event: Events + field is below. Could you be more specific and maybe show me what to change or add in the list?
Edit:
I created a Validator that required to the Charge behavior with GreaterThan 0 stacks. I added these 6 events all with the Term with that Charge Validator.
First you need a small workaround for supplementing the events of the target.
Get the ability to create a hidden Model type actor hosted on the units affected by the buff. The model then sends all the events to the host actors via the Target field of the event action using the _Host reference.
Your method of validation is also a solution to the regulation though.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I made an ability that gives the Charge behavior (200% movement speed) to allied units in the targeted area. When any units gain this behavior they also get tracers like the High Templar unit. The tracers will be of the hero's actor and tinted to the player's color. I have scanned through two forum threads but that issue is they are for always having the tracers and not when they obtain the Charge behavior. Could anyone tell me how to do this?
Thanks in advance,
Admiral Ielke "Lablamb"
You need to do it like the templar and have a looping timer validated by the Is Status term. Make it require a status of 2 and have the movement update alter the status and the gain or loss of the behaviour also affect it.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Because of of the actions is Create HighTemplarShadow then will I need to create an actor for all units because I am wanting this to be able to affect any allied unit and not just a hero? The High Templar actor Event: Events + field is below. Could you be more specific and maybe show me what to change or add in the list?
Edit:
I created a Validator that required to the Charge behavior with GreaterThan 0 stacks. I added these 6 events all with the Term with that Charge Validator.
First you need a small workaround for supplementing the events of the target.
Get the ability to create a hidden Model type actor hosted on the units affected by the buff. The model then sends all the events to the host actors via the Target field of the event action using the _Host reference.
Your method of validation is also a solution to the regulation though.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg