I have been tinkering with random fields in damage effects, and have noticed something odd about them. Using a base damage of 0 and very small values for random fields (making sure that the target has no armor or damage reduction), I have noticed that it is impossible for units to hit the maximum value that you specify in the random field. For example if a unit has a weapon with base damage 0 and a random field of 5, they will hit 0-4 damage but never 5, even though on the UI for their weapon it says 0-5 damage. Does anyone know why it is like this and is this how it is supposed to be or am I missing something?
I have been tinkering with random fields in damage effects, and have noticed something odd about them. Using a base damage of 0 and very small values for random fields (making sure that the target has no armor or damage reduction), I have noticed that it is impossible for units to hit the maximum value that you specify in the random field. For example if a unit has a weapon with base damage 0 and a random field of 5, they will hit 0-4 damage but never 5, even though on the UI for their weapon it says 0-5 damage. Does anyone know why it is like this and is this how it is supposed to be or am I missing something?