im working on a mod where i want capital ships like BCs or carriers to move more realistically
i can get halfway where i want by decreasing acceleration, turning rate and lateral acceleration
the problem is - if you issue a move order in the exact opposite direction the unit is currently moving, it will instantly reverse its direction while conserving its momentum, ignoring acceleration. if turn rate is low, the unit will just turn while already actually moving into the opposite direction
what i want is to make it hard to reverse directions, but so far i havent found a way to do it in data editor
im working on a mod where i want capital ships like BCs or carriers to move more realistically
i can get halfway where i want by decreasing acceleration, turning rate and lateral acceleration
the problem is - if you issue a move order in the exact opposite direction the unit is currently moving, it will instantly reverse its direction while conserving its momentum, ignoring acceleration. if turn rate is low, the unit will just turn while already actually moving into the opposite direction
what i want is to make it hard to reverse directions, but so far i havent found a way to do it in data editor
is this possible at all?
what about turn before moving unit flag?
i already have that flag set, it doesnt really help, movement still gets initiated before turning is complete
tbh i dunno why this flag is even there