I don't think there is a way to just globally add this option to all weapons short of the dummy approach. I've been working with targetless weapons recently and you really have to design these weapons specifically for that purpose and from the ground up. If its just creating a single weapon who's sole purpose is to do that then I'd recommend taking a look at an ability like the infestor's spawn terran and copying its methods and modifying them to your purposes.
The best I could do would be to create a lava critter at point, then attack it. OneTwo made a tutorial that does something like this. Alternatively, you can make the attack an autocast ability. But I never tried this. So..yah..
Rollback Post to RevisionRollBack
Feel free to Send me a PM if you have any questions/concerns!
To post a comment, please login or register a new account.
how to make a unit shoot at the ground even without a unit?
If i use issue order attack targeting point, my unit just move to the point.
I already change the weapon, target filters so that everything is "allowed" and also set to target unit/points but no luck.
I know about making dummy units without a model so that my unit looks shooting to the ground but actually shoots at the dummy unit.
but im hoping if there is a batter way or proper way thnaks
I don't think there is a way to just globally add this option to all weapons short of the dummy approach. I've been working with targetless weapons recently and you really have to design these weapons specifically for that purpose and from the ground up. If its just creating a single weapon who's sole purpose is to do that then I'd recommend taking a look at an ability like the infestor's spawn terran and copying its methods and modifying them to your purposes.
The best I could do would be to create a lava critter at point, then attack it. OneTwo made a tutorial that does something like this. Alternatively, you can make the attack an autocast ability. But I never tried this. So..yah..