Hi there. I have a very weird problem with my buildings that morph. It is to do with the cost.
For example. When my factory morphs into another factory (with different model/texture) and the cost of the 2nd factory is 0. It costs -150 minerals and -50 vesp gas when i play the game. This can be said with most buildings that morph.
I tried fixing this by going into Technology Resource cost and changing it to give 150 minerals and 50 vesp gas. Instead of making it free. In game it says it costs 300 / 100 and when i morph it cost me 450 / 150.
I am so confused right now.... Where have i gone wrong?
Thank you for the response :) Yes thats what i thought i had to do :( now to go through 45 units and abilitys adjusting costs. But before i do i would like to know if there is away just to set one definite cost instead of all this adding to the ability.
No way of binding it to 1 value, no. Use pure unit costs to keep the prices "fair" or ability costs+Ignore Unit Cost flag to have path-dependent costs.
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Hi there. I have a very weird problem with my buildings that morph. It is to do with the cost.
For example. When my factory morphs into another factory (with different model/texture) and the cost of the 2nd factory is 0. It costs -150 minerals and -50 vesp gas when i play the game. This can be said with most buildings that morph.
I tried fixing this by going into Technology Resource cost and changing it to give 150 minerals and 50 vesp gas. Instead of making it free. In game it says it costs 300 / 100 and when i morph it cost me 450 / 150.
I am so confused right now.... Where have i gone wrong?
Thanks Marc
Change the Cost+ field on the Unit itself to 150/50(general: equal to the cost of the original unit) for a free morph.
Not sure how the cost field for the ability interacts nowadays, but there also is a "Ignore Unit Cost" flag on the ability.
No idea where the 3rd stack comes from, the cost doubling to 300/100 probably is a sign error on your part.
Thank you for the response :) Yes thats what i thought i had to do :( now to go through 45 units and abilitys adjusting costs. But before i do i would like to know if there is away just to set one definite cost instead of all this adding to the ability.
Thanks
@marc512: Go
No way of binding it to 1 value, no. Use pure unit costs to keep the prices "fair" or ability costs+Ignore Unit Cost flag to have path-dependent costs.