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I have a shield attachment that gets attached to the "origin" of all units (and gets moved into place by siteop offset and rotations)
so that the shield looks like its in front of the unit
it works for the SC2 models fine
but i have some WoW imported models, and the shield ends up 90 degrees to the right of the unit (on the right arm)
Any way to change how the the shield is attached for those units or something?
Whats the best way so that every unit has the shield in front?
This tutorial might help.
http://www.sc2mapster.com/forums/resources/tutorials/35492-blender-how-to-create-an-animated-coin-model-for-starcraft/?page=8#p144
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I have a shield attachment that gets attached to the "origin" of all units (and gets moved into place by siteop offset and rotations)
so that the shield looks like its in front of the unit
it works for the SC2 models fine
but i have some WoW imported models, and the shield ends up 90 degrees to the right of the unit (on the right arm)
Any way to change how the the shield is attached for those units or something?
Whats the best way so that every unit has the shield in front?
This tutorial might help.
http://www.sc2mapster.com/forums/resources/tutorials/35492-blender-how-to-create-an-animated-coin-model-for-starcraft/?page=8#p144
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg