So, i'v almost completed my first mapping project, but what it really lacks is a system of destructible-repairable bridges.
More definitely, what i need: 2 units (vertical and horizontal) with Mar Sara bridge models or smth like this, differing only in footprints. I've found a library (http://www.sc2mapster.com/maps/bridgetest/files/5-bridge-test/) that features a good solution for this, but when i try using the same one, i get lots of errors and my bridges get replaced by grey spheres. Maybe there's a mod or something that can help me?
Bridges are tricky stuff. You would have to use a combination terrain objects to make them walkable, trigger enabled/disabled terrain blockers as well as some unit that looks like a bridge and that is constructable. So I guess I would make copy of a command center or something and make it appear (change the model) to a bridge model.
You need to have units with a pathable footprint and then adjust the edges of cliffs to make them pathble to the bridge site. Make the bridge buildable only on a hidden unit similar to vespene geysers. On unit death have a buff create units along the cliff edge with footprints to act as pathing blockers. When the bridge is build use a search area effect to kill them.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Ok, thx everyone.
Now my main problem is to attach the same actor to 2 units (vertical and horizontal bridges have different footprints, but all other things are same). This may be a noobish question, but how do i do it?
So, i'v almost completed my first mapping project, but what it really lacks is a system of destructible-repairable bridges.
More definitely, what i need: 2 units (vertical and horizontal) with Mar Sara bridge models or smth like this, differing only in footprints. I've found a library (http://www.sc2mapster.com/maps/bridgetest/files/5-bridge-test/) that features a good solution for this, but when i try using the same one, i get lots of errors and my bridges get replaced by grey spheres. Maybe there's a mod or something that can help me?
@FunBotan: Go I'm not sure if this helps but...
Bridges are tricky stuff. You would have to use a combination terrain objects to make them walkable, trigger enabled/disabled terrain blockers as well as some unit that looks like a bridge and that is constructable. So I guess I would make copy of a command center or something and make it appear (change the model) to a bridge model.
You need to have units with a pathable footprint and then adjust the edges of cliffs to make them pathble to the bridge site. Make the bridge buildable only on a hidden unit similar to vespene geysers. On unit death have a buff create units along the cliff edge with footprints to act as pathing blockers. When the bridge is build use a search area effect to kill them.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Ok, thx everyone.
Now my main problem is to attach the same actor to 2 units (vertical and horizontal bridges have different footprints, but all other things are same). This may be a noobish question, but how do i do it?
Under events just add a Unit Birth event leading to a Create action. Do not forget to link the event to your other unit.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil:
Will try as soon as i get my pc back, but not sure if i'll do it properly...