I'm thinking about applying Hold Fire / Weapons Free to my hero. Has anyone else done this? I was trying to see what would be required by applying it to Raynor in a test map... I've got the buttons set, the ability set, the behaviors and effects set, but I'm still missing something.
Would this even work? I know there's an animation for Hold Fire on Ghosts and Spectres.. would this apply to other units, or would they simply not attack as if they were holding fire (minus the animation of putting their weapon on their back)?
You're welcome, it's one of the main reasons people use ghosts and specters in their fps maps, I'm not entirely sure but Nova may have the animation as well.
It works, I added the Ghost Hold Fire to Nova. Just to make sure, I back tracked and edited a lot of the files used for Hold Fire ability but I don't know if that much work is actually required.
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I'm thinking about applying Hold Fire / Weapons Free to my hero. Has anyone else done this? I was trying to see what would be required by applying it to Raynor in a test map... I've got the buttons set, the ability set, the behaviors and effects set, but I'm still missing something.
Would this even work? I know there's an animation for Hold Fire on Ghosts and Spectres.. would this apply to other units, or would they simply not attack as if they were holding fire (minus the animation of putting their weapon on their back)?
It will work fine, but he wont put his weapon away as no other units then the specters and ghosts have the animations.
@ZeroAme: Go
Hm, well I haven't actually made my hero yet, so I guess the solution is just to create a hero from Spectre or Ghost copy. lol Thanks.
@QMJ3: Go
You're welcome, it's one of the main reasons people use ghosts and specters in their fps maps, I'm not entirely sure but Nova may have the animation as well.
It works, I added the Ghost Hold Fire to Nova. Just to make sure, I back tracked and edited a lot of the files used for Hold Fire ability but I don't know if that much work is actually required.